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Grid

pre 1.18

Generate grid pattern.



Node Data

GenerateArray

Display name

Grid

Internal name

Node_Grid

Inheritances

node
node_processor
node_grid

Inputs

node_grid

dimension

Dimension

vec2

Position

vec2

Grid Size

float

Gap

rotation

Angle

gradient

Tile Color

color

Gap Color

surface

Texture

float

Shift

enum

Shift Axis

enum

Render Type

float

Seed

bool

Anti Aliasing

map

Scale Map

map

Gap Map

map

Angle Map

map

Shift Map

bool

Truchet

int

Truchet Seed

float

Flip Horizontal

map

Gradient Map

gradientrange

Gradient Map Range

float

Flip Vertical

rotation

Texture Angle

slider

Level

bool

Use Texture Dimension

float

Gap Width

bool

Diagonal

bool

Uniform Height

float

Secondary Scale

float

Secondary Shift

Outputs

node_grid

surface

Surface Out



Properties


Gap


Thickness of the gap between grid.



Shift


Shift every even row by a fix amount to create brick pattern.


Shift Axis


The axis to apply shift to.



Rendering Modes


Colored Tile


Fill each grid with different color sampled from the Tile Color property.

The Gap Color control the color of the gap between tile.



Height Map


Render the grid out as height map.



Texture Grid


Fill each grid with the texture from the Texture property. This mean each cell will contain the full surface.



Texture Sampler


Fill each cell with solid color sampled from the Texture.




Truchet Properties


Toggling on the Truchet when using the Texture Grid mode will rotate the sampled texture randomly. Using this effect with a surface with rotational symmetry to create an interesting image.



Flip


The Flip Horizontal and Flip Vertical properties are used to control how often a surface will be flip on each axis accordingly.


Angle


The Angle property adds random rotation to each surface.